TAGS:DOWNLOAD JAVA MOBILE GAMES FREE, DOWNLOAD ADVENTURE MOBILE GAMES, DOWNLOAD SPACESHIPS MOBILE GAMES, DOWNLOAD FIGHTING MOBILE GAMES, DOWNLOAD FLIGHT HELICOPTER MOBILE GAMES.
S4O EDITION (JAR/JAD FILE)
ACTION / ADVENTURE
In Black Shark, you'll find stuff that simply does not exist outside the PC environment. Stuff like a flight model that truly reflects the painstaking minutia involved in piloting -- and even starting -- one of these mega-complex monsters. The campaign and mission builder offer so many options and so much customization that the game would score a ten on the replay ability meter even if it wasn't set up for future plug-in modules featuring other bladed and fixed-wing aircraft or the involving, no-charge multiplayer component. You'll rarely, if ever, find this level of graphical detail, where the term "every nut and bolt" isn't an exaggeration, in a typical 360 or PS3 flying game.
Sims that focus on a single subject need to choose carefully. The Black Shark is a great choice.
Does that make it a must-have? That depends very much on your viewpoint. Black Shark, being as focused as it is on a single machine -- and a helicopter at that -- offers little aircraft variety.
Nor is it recommended for anyone who isn't willing to put in a ton of research and an equal ton of practice. We're talking days or perhaps weeks here folks, just to stop yourself from flip-flopping about like a demented Frisbee. Granted, the game delivers distinct "Simulation" and "Game" modes, with the latter being much, much easier and much more forgiving than the former, but even in Game mode Black Shark is sober and thoughtful rather than wild and wool.
More than that, playing in Game mode really defeats the purpose and the intent (and all that hard work) of the developer. Just check out the Pilot's Manual, which, at nearly 400 pages (even the Index is seven pages) is nothing short of massive. That it needs to be as massive as it is in order to thoroughly explain the intricacies of the game is testament to the incredible number of realistic variables Eagle Dynamics has modeled. That Eagle has taken such great pains to lay everything out so that a truly interested, obsessive pilot has virtually no guesswork makes the game feel more like an actual military trainer than a hunk of software for the home user.
The attention to detail in the visuals and flight modeling is superb.
But the Pilot's Manual isn't the only instructional document. There's also a "GUI Manual" of nearly 200 pages that offers the player a much needed, exhaustively meticulous explanation of what he sees before him during the various stages of the game, from the myriad menus and maps and assorted user interfaces to the gameplay screens. There's also an eight-plus page commands reference (yes, it takes more than eight pages simply to list the commands at your disposal) for Simulation Mode, and a four-page command reference for Black Shark's comparatively simplistic Game Mode. That even the "easy" version of the game requires four pages just to identify the available commands is an indication of what Eagle has built here.
We don't say this to scare away prospective players; we say it merely to stress that anyone who contemplates undertaking Black Shark fully understands what they're getting into. We may, however, want to scare or at least warn those who use either Windows Vista or a slower PC. As Eagle Dynamics says in the Quick Start Guide: "Because of the way Windows Vista handles memory, we strongly recommend not playing missions with large unit counts spread over a large area when using Vista. Windows XP however can handle such missions much better, but even Windows XP can crash if mission sizes are made too large." Consider yourself forewarned.